Wild Magic v1.2.0 #
Wild Surge (1) #
- Updates to the Wild Magic table as follows:
Wild Magic table #
|d8|Magical Effect| |::|:------------:| |1|Shadowy tendrils lash around you. Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take a number of d12 times your Proficiency Bonus Necrotic Damage. You also gain a number of d12 times your Proficiency Bonus Temporary Hit Points.| |2|You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action.| |3|An intangible spirit, which looks like a tiny or small Creature of your choice, appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take a number of d6 times your Proficiency Bonus Force Damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action.| |4|Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon gains 2d6 Force Damage, and it gains the light and thrown properties, with a range of 50 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn.| |5|Whenever a creature hits you with an attack roll before your rage ends, that creature takes a number of d6 times your Proficiency Bonus Force Damage, as magic lashes out in retribution.| |6|Until your rage ends, you are surrounded by multi colored, protective lights; you gain a +3 bonus to AC, and while within 10 feet of you, your allies gain the same bonus.| |7|Flowers and vines temporarily grow around you. Until your rage ends, the ground within 30 feet of you is difficult terrain for your enemies.| |8|A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 2d6 rolled a number of times equal to your Proficiency Bonus Radiant Damage and be blinded until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action.|
Unstable Backlash (10) #
- No longer costs your Reaction to use this feature.
- You can choose to forgo rolling to activate option 5 from the table, applying the magical retribution damage to the target who triggered this effect.
Controlled Surge (14) #
- You can roll the die three times and choose between the effects. If you roll the same number of two dice, you can ignore the number and choose any effect on the table. Additionally if you roll the same number on all three dice, then you can choose three effects from the table to trigger at once.